AI Follower
A downloadable game
In this project, I implemented two basic blueprint classes. One is responsible for handling an NPC's self-roaming and following the player, while the other is akin to a floating pet that constantly follows the player. I used two methods to achieve the NPC's behavior. The first method involves attaching a scene component to the NPC. The second method utilizes a behavior tree to decide the NPC's actions.
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