Dota 2 Shader Practice
A downloadable asset pack
Shader - Dota2
Shader is one of the most important part in game development. In order to show the ability of self-learning in shader, I prepared this shader to imitate what it looks like in Dota2. (Models and textures are from internet)
Description:
This is the first shader that I made for actually use after my journey with shader in recent months. This journey gives me deeper understanding on how a model will be rendered in Unity engine. This gives me an opportunity of using textures only that I need without considering what is required in the listed shaders in Unity. Moreover, with the ability of writing shader, I don’t have to change the textures if I want to adjust the output result.
Application: Unity, Rider
Texture Set:
1. MainTex: RGB: Color, A: Alpha
2. MaskTex: R: Specular Intensity, G: Rim Light Intensity, B: Specular Color, A: Specular Power
3. NormTex: RGB: Normal Texture
4. MetalnessMask: Metalness Mask
5. EmissionMask: Emission Mask
6. DiffuseWarp: Diffuse ramp texture
7. FresnelWarp: Fresnel ramp texture
8. Cubemap: Reflect environment texture
Inspector Panel:
Blend Procedure:
Shader Link:
https://drive.google.com/file/d/1NFwQuXhL4q7dMrHSoycQyzySuFggVioO/view?usp=shari...
Technic Guide:
https://help.steampowered.com/en/faqs/view/299C-D7F9-09A5-98B6#source1
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