Playtest Form: https://forms.microsoft.com/e/evqyR33xYv


This project, developed in Unity, simulates a dynamic ecosystem where different species interact within a defined environment, showcasing emergent behaviors and complex interactions driven by artificial intelligence. The core of the simulation involves three primary entities: wolves, rabbits, and grass, each governed by distinct behaviors and interactions. Wolves act as predators, hunting rabbits to maintain their energy levels, while rabbits consume grass to survive and evade wolves to ensure their continuity within the ecosystem. The simulation allows for real-time adjustments to various parameters such as population size, growth rates, and energy depletion through a user interface, enabling interactive exploration of ecological dynamics.

The simulation builds upon principles of object-oriented programming and artificial intelligence to manage entity behaviors and interactions. A procedural generation system dynamically populates the game environment with grass, wolves, and rabbits, ensuring varied gameplay on each run. Significant enhancements have been introduced since the initial design, including refined AI behaviors for more realistic predator-prey interactions, and an expanded user interface for greater control over simulation parameters. These improvements deepen the user's engagement with the ecosystem's mechanics and provide more nuanced insights into the complex dependencies and survival strategies within the simulated environment.


Updated 18 days ago
Published 22 days ago
StatusReleased
PlatformsHTML5
AuthorMMXXIV

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