This project is a Procedural Content Generation (PCG) system developed in Unity and C#, aimed at creating dynamic and diverse virtual worlds in real-time. The system integrates various algorithms and techniques, such as Noise Generation, Height Map Generation, Mesh Generation, and Texture Mapping, to produce rich and visually appealing terrains and environments.

Main Menu:

"E" to generate terrain

"~" to show parameters

In terrain:

"R" to reset the terrain and back to main menu

"E" to reload current terrain

"F" to show fog

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