Endless Terrain
This project is a Procedural Content Generation (PCG) system developed in Unity and C#, aimed at creating dynamic and diverse virtual worlds in real-time. The system integrates various algorithms and techniques, such as Noise Generation, Height Map Generation, Mesh Generation, and Texture Mapping, to produce rich and visually appealing terrains and environments.
Main Menu:
"E" to generate terrain
"~" to show parameters
In terrain:
"R" to reset the terrain and back to main menu
"E" to reload current terrain
"F" to show fog
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