Procedural Terrain Generation
A downloadable project
In this project, our goal is to create a procedural terrain generation system using the Unity engine and C# programming language. This system allows users to adjust parameters to generate various types and forms of terrain.
We utilized three methods for procedural terrain generation: Perlin Noise, Mid-point Displacement, and Fast Fourier Transform (FFT). Each of these methods is suitable for different types of terrain. We employed Perlin Noise and Mid-Point Displacement for generating mountainous landscapes and used Fast Fourier Transform for ocean generation. To enhance the visual effects, we incorporated shaders and materials into the scene.
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