A downloadable project

In this project, our goal is to create a procedural terrain generation system using the Unity engine and C# programming language. This system allows users to adjust parameters to generate various types and forms of terrain.

We utilized three methods for procedural terrain generation: Perlin Noise, Mid-point Displacement, and Fast Fourier Transform (FFT). Each of these methods is suitable for different types of terrain. We employed Perlin Noise and Mid-Point Displacement for generating mountainous landscapes and used Fast Fourier Transform for ocean generation. To enhance the visual effects, we incorporated shaders and materials into the scene.

Updated 13 days ago
StatusPrototype
CategoryOther
AuthorMMXXIV

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